Town: Ådehlÿ Cÿfaf Eq

Ådehlÿ Cÿfaf Eq

Ådehlÿ Cÿfaf Eq
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceLälhulål Kingdom
Sub ProvenceThêvllodè County
RegionFîthêt-koè Forest
Founded1383
Community LeaderJarl Gāshvoī Mpfē̌sh 'Aplenty Snow' Sé̄̌ Joīb Yóch Härtedrayd
Area4 km2 (1 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation12932 m (-521 ft)
Average Yearly Precipitation207 cm/y (81 in/y)
Population1071
Population Density267 people per km2 (1071 people per mi2)
Town AuraChronomancy
Naming
Native nameÅdehlÿ Cÿfaf Eq
Pronunciation/kiˈfaf/ /eq/
Direct Translation[urban] [glove]
Translation[Not Yet Translated]

Ådehlÿ Cÿfaf Eq (/kiˈfaf/ /eq/ [urban] [glove]) is a subtropical Town located in Thêvllodè County, Lälhulål Kingdom, within the United Kingdom of Undermountain.

The name Ådehlÿ Cÿfaf Eq is derived from the Dwarven language, as Ådehlÿ Cÿfaf Eq was founded by Joú̄sh Bé̄̋nḱ 'Lisso Rosy' Erméch Ermp̪f̄sh Rḗ Phodnezerf, who was culturaly Dwarvern.

Climate

Ådehlÿ Cÿfaf Eq has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 11°C (51°F). Ådehlÿ Cÿfaf Eq receives an average of 207 cm/y (81 in/y) of precipitation, most of which comes in the form of rain during the fall. Ådehlÿ Cÿfaf Eq covers an area of nearly 4 km2 (1 mi2), and an average elevation of 12932 m (-521 ft) above sea level.

Overview

Ådehlÿ Cÿfaf Eq was founded durring the late 15th century in summer of the year 1383, by Joú̄sh Bé̄̋nḱ 'Lisso Rosy' Erméch Ermp̪f̄sh Rḗ Phodnezerf. The establishment of Ådehlÿ Cÿfaf Eq was somewhat plagued by a lack of willing colonists, leading to Joú̄sh Bé̄̋nḱ 'Lisso Rosy' Erméch Ermp̪f̄sh Rḗ Phodnezerf electing to pay people to resettle in Ådehlÿ Cÿfaf Eq.

Ådehlÿ Cÿfaf Eq was built using the conventions of Dwarvern durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Cÿfaf Eq is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Ådehlÿ Cÿfaf Eq is is constructed arround a semi-circular restrictive baked earthen mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The town's robustly designed timber walls have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.

The town shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.

Civic Infrastructure

Ådehlÿ Cÿfaf Eq has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Cÿfaf Eq.

Ådehlÿ Cÿfaf Eq has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Cÿfaf Eq has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Cÿfaf Eq has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Cÿfaf Eq has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Cÿfaf Eq's public wards, blessings, and other arcane systems.

Ådehlÿ Cÿfaf Eq possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Ådehlÿ Cÿfaf Eq has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Ådehlÿ Cÿfaf Eq has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Ådehlÿ Cÿfaf Eq's town hall was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

Due to the actions of local Kami, summer is short in Ådehlÿ Cÿfaf Eq.

The Thorn Dog near Ådehlÿ Cÿfaf Eq are known to be a mutant strain of the creature.

Ådehlÿ Cÿfaf Eq's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves bloodletting to channel Augury energies of tier 2 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4337 m2
    • Cattle and Similar Creatures: 267
    • Poultry: 3213
    • Swine: 214
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 107

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 4
  • House Stewards: 2
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 7
  • Monks, Monastic: 3
  • Monks, Civic: 2
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

325 of Ådehlÿ Cÿfaf Eq's population work within a Foundational Occupation.

693 of Ådehlÿ Cÿfaf Eq's population do not work in a formal occupation, but do contribute to the local economy. 53 (5%) are noncontributers.

Points of Interest

A great magical Working has been a critical part of Ådehlÿ Cÿfaf Eq since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.

Ådehlÿ Cÿfaf Eq makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami spared the town from an attack. One of Ådehlÿ Cÿfaf Eq's local festivals commemorates this miracle.

History